
I remember when I was 16 or
17 and read those stunningly good Battle Reports in White Dwarf
about WFB, Epic and the other GW games. I guess, I started playing
Tabletop games because of this Reports. I was fascinated by the
wonderful painted miniatures, the great terrain and the stories
around those battles. At that time I was really envious at those
guys at GW who were able to play at such a level. Since that time
it was always my dream to write my own Battle Report and I knew,
that the day would come when this will happen. When last year
the idea rose about creating an online-fan magazine I was sure
that I will write such a Battle Report for this. I asked much
of my fellow gamers if they would be interested in supporting
me, but most of them were deterred by the expenditure of such
a project. Fortunately, Michael, a good friend of mine and member
of our local Mordheim-liga agreed with me and promised to support
me. You cannot imagine, how happy I was, because Michael isn't
just a good player but he is the Master-tinker in creating fantastic
scenery for war games. His pieces of terrain and scenery are at
a very high level, I would almost say, that they are on GW-level
(hint, hint ;o)). It was clear to us, that we would play Mordheim,
as Michael prefers this skirmish-game and my WFB-Empire army stands
almost unpainted on the shelf
(
and I hate it to play
with unpainted miniatures).


All we had to do now was to choose
our Warbands and a scenario. This was a hard decision for me,
as I like all of my Warbands. Finally my decision fell on the
Witchhunters. I could have also played Possessed or Reiklanders,
but as the Possessed are not finished yet (I made some nice conversions)
and Michael also prefers Reiklanders, the decision was clear.
Being a nice guy, Michael allowed me to choose my opponents. He
had a Reiklander Warband, a pack of Skaven and a Beastmen-horde
ready to play. It was clear to me that I wanted the classical
good guys vs. bad guys in my battle Report. Although when playing
Witchhunters, you cannot really be sure on which side they are
standing, I knew that I didn't want the Reiklanders as my enemies.
One Warband with Imperial Background was enough
Okay, the
Beastmen would also be a bad decision, because they are really
tough opponents (I know them from our Mordheim-liga, and they
are the most dangerous warband there) and I wanted my Witchhunters
to survive until round three
With only the Skaven Warband
remaining, my decision was clear: the sons of Sigmar would cleanse
the city of
the damned from that foul disease called Skaven
Michael:
Hmmm
good, Nattl made a decision and
now I have to play those ratmen
I personally
prefer Reiklanders because of their superior shooting skills.
But I allowed her to chose my warband and she choose the Skaven
for me
I knew she would play her Witchhunters and that means
very tough henchmen. But the Skaven are a deadly warband. They
are quick and the use of slings often causes serious casualties
to their enemies. Their only drawback is their weak Initiative,
which means that you need as much models as possible to get a
high breaking point. Firstly I chose an Assassinadept with Warplock-pistols
(I like those guns...) and weeping blades, because of their strength
in close combat (they are wounding automatically when rolling
a 6). Also I wanted black Skaven in my warband. The one Black
Skaven got Fighting Claws which would make him a horrible enemy
in close combat, the other one would fight with a Flail, which
means S 6 in the first round of close combat. As the one with
the Fighting Claws cannot use any weapons, only those with the
flail would get a sling for more firepower. An Eshin Sorcerer
should add some arcane powers to my warband. Arrgh
I rolled
a 2 on the spell-table: Children of the Horned Rat
This
would add 1d3 additional Giant Rats to my warband without additional
cost. Hmmm
A sling would give him more opportunities in
the shooting phase. To complete the ranks of my heroes I added
two Night Runners. Although they are relatively weak they are
heroes and can get experience. Both got slings and their free
daggers, one got a sword, the other one would have to fight with
a second dagger. Now I had to choose my henchmen. With only 87
Gold crowns left I wouldn't have much choice
Two
Verminkin with spears (always strikes first) and slings and one
Verminkin with a sling and the free dagger. With only one point
unspent I was ready for the battle. [Chin
Lengs Warpstonehunters]
Natascha:
I chose the Witchhunters because they are my favourite Warband.
The Witchhunters strength are their henchmen: For 40 GCr you get
tough Flagellants with S 4 and T 4 and immunity to fear
Okay, their armament is very restricted, but they are worth their
price. Also, the Warhounds are a good choice, at least for starting
Warbands: M 6 WS 4 and S 4 for only 15 Goldcrowns
The only
drawback is that they cannot get experience. In my opinion, the
Zealots are needless: poor stats and poor armament. If ever, I
would take them only because I like the minis
Compared to
other Warbands, the Heroes are very average. Only the Witchhuntercaptain
has good stats and their hatred against spellcasters is nice but
of not much use in combat (except if your enemies warband consists
entirely of spellcasters
). The Warrior Priest is a good
choice as he has a couple of good spells available.
I started with the Witch Hunter
Captain: A sword and a pistol would give him a good stand in close
combat (in addition to the usual free dagger). For the Witch Hunters
I used different armament, because all my Models are nearly WYSIWYG.
The first got a Sword, a pistol and I think the huge metal torch
he wields in his right hand could also be used as a mace
The second one got an axe, a mace (torch) and a crossbow for some
firepower. For the third Witchhunter I chose a sword, the free
dagger and a pistol, which is a quite good choice. The Warrior
priest would have to fight with a Warhammer and his free dagger.
Rolling on the Spell Table I rolled a 1: The Hammer of Sigmar,
which would make him a mighty warrior in close combat (+2 S and
causing two wounds (!)). For the henchmen I chose three Flagellants
with Flails (S 6 in the first round of combat) and two Warhounds
as a quick shocktroops. I decided to save the 4 unspent points,
which meant I would go into battle with 496 points. [Malleus
Sigmaris]

