|
500 GC - Skaven Warband |
Chien Leng Warpstonehunters |
|
Unit Name |
## |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Save |
Exp |
Cost |
|
Chien
Leng Swiftpaw (Assassin
Adept) |
1 |
6" |
4 |
4 |
4 |
3 |
1 |
5 |
1/2 |
7 |
- |
20 |
190 |
|
Leader: Any model within 6" of the Assassin Adept may use his leadership
instead of their own. Perfect Killer: Any hits the Adept inflicts cause
an extra -1 armour save.; Free Dagger; Brace of Warplock Pistols; Weeping
Blades (x1); Helmet |
|||||||||||||
|
Sheerak
Longfang (Black Skaven) |
1 |
6" |
4 |
3 |
4+2f |
3 |
1 |
5 |
1 |
6 |
- |
8 |
55 |
|
Free Dagger; Flail (x1) |
|||||||||||||
Rakeesh Shadowclaw(Black
Skaven) |
1 |
6" |
4 |
3 |
4 |
3 |
1 |
5 |
1/2 |
6 |
- |
8 |
75 |
|
Free Dagger; Fighting Claws (x1) |
|||||||||||||
|
Nasqueeth
(Eshin Sorcerer) |
1 |
5" |
3 |
3 |
3 |
3 |
1 |
4 |
1/2 |
6 |
- |
8 |
55 |
|
Free Dagger; Sword (x1) |
|||||||||||||
|
2.
Children of the Horned Rat |
D3 extra Giant Rats start within 6" of the Sorcerer. The rats wander
off after the battle, and do not count toward the maximum warband size.
Use before the game starts. Difficulty: Auto. |
[0] |
|||||||||||
|
Giant Rats |
1 |
6" |
2 |
- |
3 |
3 |
1 |
4 |
1 |
4 |
- |
|
[0] |
|
Giant Rats are Animals. |
|||||||||||||
|
Squeeki Quickpaw (Night
Runner |
1 |
6" |
2 |
3 |
3 |
3 |
1 |
4 |
1 |
4 |
- |
|
22 |
|
Free Dagger; Sling |
|||||||||||||
|
Narkeesh
Greentail (Night Runner |
1 |
6" |
2 |
3 |
3 |
3 |
1 |
4 |
1/2 |
4 |
- |
|
23 |
|
Free Dagger; Club (x1) |
|||||||||||||
|
Verminkin |
2 |
5" |
3 |
3 |
3 |
3 |
1 |
4 |
1/2 |
5 |
- |
|
64 |
|
Free Dagger; Sling; Spear (x1) |
|||||||||||||
|
Giant
Rats |
1 |
6" |
2 |
- |
3 |
3 |
1 |
4 |
1 |
4 |
- |
|
15 |
|
Giant Rats are Animals. |
|||||||||||||
|
Option
Footnotes: |
|
||||||||||||
|
Club |
Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'. |
||||||||||||
|
Dagger |
+1 armour save, or save of 6+ if the model has none. |
||||||||||||
|
Fighting
Claws |
Parry: When your opponent rolls to hit, roll a D6 (you may re-roll it
if you fail). If you beat his highest 'to hit' score, one attack against
you is negated. Climb: Add +1 to your I when making Climbing tests.
Cumbersome: If you're using Fighting Claws, you can't use any other
weapons. |
||||||||||||
|
Flail |
+2S in first round of combat. Cannot be used with another weapon, buckler
or shield. Requires 2 hands to use. |
||||||||||||
|
Helmet |
If the model is 'Stunned', roll a dice - on a 4+ it is 'Knocked Down'
instead. |
||||||||||||
|
Sling |
(1 Attack, 18" R, S3) OR (2 Attacks, 9" R, S3, no penalty for
long range, move or fire). |
||||||||||||
|
Spear |
Always strikes first in the first round of combat, even if charged. +1
Strength on cavalry charge. |
||||||||||||
|
Sword |
Parry: When your opponent rolls to hit, roll a D6. If you beat his highest
'to hit' score, one attack against you is negated. |
||||||||||||
|
Warplock
Pistol |
1 Attack, 8" R, S5. Extra -1 save modifier. Takes 1 turn to reload
(if you have 2, you can fire 1 per turn). May be used in the first round
of hand-to-hand combat. |
||||||||||||
|
Weeping
Blades |
Parry: When your opponent rolls to hit, roll a D6. If you beat his highest
'to hit' score, one attack against you is negated. 6's to hit wound
automatically (the blades cannot be poisoned further). |
||||||||||||
|
Total Warband Cost: 499 GC. |