| Unit Name |
## |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Save |
Exp |
Cost |
| Antonius Hexenbrenner
(Captn) |
1 |
4" |
4 |
4 |
3 |
3 |
1 |
4 |
1/2 |
8 |
- |
20 |
85 |
| Leader: Any model within 6"
of the Witch Hunter Captain may use his leadership instead of their own.
Burn The Witch: The Witch Hunter Captain Hates all models who can cast spells.;
Free Dagger; Pistol; Sword (x1) |
| Josephus Flammenwerfer
(Huntr) |
1 |
4" |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
- |
8 |
53 |
| Free Dagger; Pistol; Mace
(x1); Sword (x1) |
| Marius Zuendler (Huntr) |
1 |
4" |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
- |
8 |
58 |
| Free Dagger; Crossbow; Axe
(x1); Mace (x1) |
| Jakobus Teuffler (Huntr) |
1 |
4" |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
- |
8 |
50 |
| Free Dagger; Pistol; Sword
(x1) |
| Brother Willibald Helfgott
(WarrP) |
1 |
4" |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
- |
12 |
55 |
| The Warrior Priest can wear
armour and use his Prayers of Sigmar.; Free Dagger; Pistol |
| 1. The Hammer Of Sigmar |
+2S and 1 wound
== 2 wounds in hand to hand combat. Test each shooting phase you want to
use the Hammer (i.e., possibly in your opponents as well - agree this with
them beforehand).; Difficulty (x7) |
[0] |
| The Marx bros. (Flagl) |
3 |
4" |
3 |
3 |
4+2f |
4 |
1 |
3 |
1 |
10 |
- |
|
165 |
| Fanatical: Flagellants automatically
pass all Ld tests they are required to take. Their Ld may not be used for
Rout tests.; Free Dagger; Flail (x1) |
| Blitz and Donner (Hound) |
2 |
6" |
4 |
- |
4 |
3 |
1 |
4 |
1 |
5 |
- |
|
30 |
| Warhounds are animals, and
gain no experience. |
| Option Footnotes: |
|
|
| Axe |
-1 armour save. |
|
| Crossbow |
1 Attack, 30"
R, S4. Move or fire. |
|
| Dagger |
+1 armour save,
or save of 6+ if the model has none. |
|
| Flail |
+2S in first
round of combat. Cannot be used with another weapon, buckler or shield.
Requires 2 hands to use. |
|
| Mace |
Concussion: Injury
rolls of 2-4 cause the victim to be 'Stunned'. |
|
| Pistol |
1 Attack, 6"
R, S4. Extra -1 save modifier. Takes 1 turn to reload (if you have 2, you
can fire 1 per turn). May be used in the first round of hand-to-hand combat. |
|
| Sword |
Parry: When your
opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score,
one attack against you is negated. |
|